Namespaces | |
namespace | core.runtime |
Functions | |
void | _moduleUnitTests () |
void | gc_init () |
void | gc_term () |
void | _minit () |
void | _moduleCtor () |
void | _moduleDtor () |
int | WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) |
The main entry point of a Windows D application. | |
int | doit () |
The application-specific body of the application. |
skel.d is a skeleton program for the creation of an SDWF application. It provides the necessary code to initialise and shut down the D runtime system in a Windows GUI application, and sample code to display a basic window with no functionality.
void _minit | ( | ) |
void _moduleCtor | ( | ) |
void _moduleDtor | ( | ) |
void _moduleUnitTests | ( | ) |
int doit | ( | ) |
The application-specific body of the application.
This would be changed to instantiate a programmer-defined class derived from Window (or possibly Dialog).
void gc_init | ( | ) |
void gc_term | ( | ) |
int WinMain | ( | HINSTANCE | hInstance, | |
HINSTANCE | hPrevInstance, | |||
LPSTR | lpCmdLine, | |||
int | nCmdShow | |||
) |
The main entry point of a Windows D application.
Initialises the D runtime system and calls doit
. This function can be used as is for most Windows applications.