skel.d File Reference

Skeleton program. More...


Namespaces

namespace  core.runtime

Functions

void _moduleUnitTests ()
void gc_init ()
void gc_term ()
void _minit ()
void _moduleCtor ()
void _moduleDtor ()
int WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
 The main entry point of a Windows D application.
int doit ()
 The application-specific body of the application.


Detailed Description

Skeleton program.

skel.d is a skeleton program for the creation of an SDWF application. It provides the necessary code to initialise and shut down the D runtime system in a Windows GUI application, and sample code to display a basic window with no functionality.


Function Documentation

void _minit (  ) 

void _moduleCtor (  ) 

void _moduleDtor (  ) 

void _moduleUnitTests (  ) 

int doit (  ) 

The application-specific body of the application.

This would be changed to instantiate a programmer-defined class derived from Window (or possibly Dialog).

Returns:
the application's exit code, i.e. the result of Application.run(). This is seldom meaningful, but should be returned anyway.

void gc_init (  ) 

void gc_term (  ) 

int WinMain ( HINSTANCE  hInstance,
HINSTANCE  hPrevInstance,
LPSTR  lpCmdLine,
int  nCmdShow 
)

The main entry point of a Windows D application.

Initialises the D runtime system and calls doit. This function can be used as is for most Windows applications.


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